This model is based off the drawings for the viewpoint where Yuval goes across the screen. It is a nurbs surface generated off of the lines connecting Yuval's extremities. Note it is a relatively tube-like form up to the point where Yuval's jump is recorded.
This is the same model, same view, but with the control lines shown as cylinders to show how the form was derived. As from before, green is the head, red is the right hand, yellow is the left hand, magenta is the left foot, and cyan is the right foot.
This is a set of orthagonal views of the model in the order of top, right side-end, and front. Note the front view. This is the view from which the lines from the drawings were extracted.This is the model created from the second set of drawings based off the view point where Yuval is moving away from the camera. This twisted form is the result of control lines that were drawn in a three dimensional manner, whereas the first model's lines were created two dimensionally.
The control lines are shown from the same view.
These two orthagonal views show the model from the front and top.
This is the view from the right. I kept it separate to make a point of how this view of this model corresponds to the view the first model was made in (front view).
2 comments:
Your models pose an interesting question: how can the lines of drawn from a series of graceful movements be translated justly through re-presentation in a digital model?
How indeed. Truth be told, it would be very difficult to make a "graceful" model, if only because such comments on a model are subjective in nature. That said, curves are often associated with being graceful, so I suppose that's one way to look at it. Adding to the trace points (upping the resolution, if you will) may make for a more "graceful" appearance. Something I may look into.
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