These are a series of images created from three dimensional models created and rendered in FormZ.
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This model is based off the drawings for the viewpoint where Yuval goes across the screen. It is a nurbs surface generated off of the lines connecting Yuval's extremities. Note it is a relatively tube-like form up to the point where Yuval's jump is recorded.
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This is the same model, same view, but with the control lines shown as cylinders to show how the form was derived. As from before, green is the head, red is the right hand, yellow is the left hand, magenta is the left foot, and cyan is the right foot.
2 comments:
Your models pose an interesting question: how can the lines of drawn from a series of graceful movements be translated justly through re-presentation in a digital model?
How indeed. Truth be told, it would be very difficult to make a "graceful" model, if only because such comments on a model are subjective in nature. That said, curves are often associated with being graceful, so I suppose that's one way to look at it. Adding to the trace points (upping the resolution, if you will) may make for a more "graceful" appearance. Something I may look into.
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