In the article "Between Surface and Substance," Mark Burry attempts to reconcile the differences between conceptual surface constructs and the intellect and craft of substance. In recent times, digital technology has provided for a separation of surface away from substances. Surface becomes a digital construct, while the crafting of physical form becomes the container for substance. In recent history, just before the advent of digital modeling in architecture, we have Le Corbusier's chapel at Ronchamp and Earo Saarinen's TWA Building. These two buildings represent the fusion of surface and substance, the conceptual molded into physical substance. These two works serve as examples of how to best utilize the technology available today. In the transition from surface to substance, Gaudi's Nave Roof for the Sagrada Familia Church illustrates part of the challenge in turning concept to reality. The mathematical work done to give form to the surface cannot hold to create a surface with thickness. While the exterior is mathematically derived, the interior surface is offset to provide for uniform thickness, and does not follow the same rules. However, this adjustment does not significantly interfere with the realization of the idea. A studio project undertaken by staff and students from Gehry Partners, MIT and the Royal Melbourne Institute of Technology (RMIT) to design a reading room for the Melbourne Botanical Gardens illustrates this problem in a more modern way. The designs were done as conceptual constructs. They were realized by those not involved in the design process; however, the conceptual digital models contained intersecting forms containing thin forms not possible in reality. The resolution was the addition of thickness at these thin points that allowed concept to become reality without undermining the concept itself. Deleuze's term "perplication," meaning "cross-foldings" between complex repetitions, illustrates another element of the challenge between surface and substance. Perplications can take form as concept through digital modeling; however, though they can be rendered to look like a realizable surface, these constructs cannot exist in the physical world. The Aegis Hyposurface of dECOi Architects illustrates another part of the challenge. The idea of a wall reacting to it's environment in real time was easy to document in conceptual digital realm. When they won the competition they entered their design in, they were presented with the challenge of how to make their surface reality. In making the form physical, compromises were necessary; one compromise of note is the surface construction. No uniform material can react as the digital construct, but the piecing together of triangular plates with rubber in between made their surface possible. The point Burry is making is that today's digital technology should be used to make the processes that went into Le Corbusier's chapel at Ronchamp and Eero Saarinen's TWA Building easier than they were before, rather than attempting to separate the richness of the concept and the beauty of craft.
As the technologies of digital modeling become ever more sophisticated, there exists great potential to either unite surface and substance, or widen the chasm between. Physical limitations are becoming better understood, and more realizable in the digital world of the conceptual surface. These limitations cap concepts to better hold them to the principals of reality. The potential for the union of substance and surface lies in the ability to remove the bias carried with the word "limitation." The negative connotations of limits can be lifted by the notion that these are not limitations so much as guide points; something to work from, rather than work to. In following the guide points established by physical reality, there is the potential for the conceptual surface to become the kind of well crafted substance that evokes symbolism characteristic of the world and environment in which it occupies, as opposed to serving as a reminder of the limits architects must deal with in the world of construction and design.
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